The Math Game Myth Everyone Knows But No One Talks About


Parents see the value in math games to help their children get a jumpstart on learning. I can attest to the value of using games for kids early on, even before they start pre-school or kindergarten, as a way of teaching math concepts (counting, money, addition, and subtraction).Age Levels Not Always Correct
One of the frustrating things that parents run into when trying to buy games for their children is finding games that are age-specific and difficulty-level appropriate. This can be particularly difficult when a child does not meet the age specific expectations as specified on many board games. Your child may be either especially exceptional or not as good in working with the skills involved in the game that is being played.Kids Want to Play Other Games
At Kindergarten age, I remember demanding to play Monopoly, Risk, and even Chess with my older brother while my parents expected me to play Chutes and Ladders or Candy Land with my younger sister. I really liked these games. It was just rolling the dice and pushing the pieces around as many children do in play. On the other hand, I found jigsaw puzzles, specifically those with landscape type pictures, particularly difficult even when they were specified as appropriate for my age group.Skill Appropriateness
Wouldn’t it be easier for parents if games were ranked in regards to skills appropriateness?Parents need to be able to purchase and download education games that are “ability appropriate” instead of “age appropriate.” It would be much easier if games could adjust in difficulty to accommodate the skill level and needs of the child playing them.With some notable exceptions, board and card games had very few alternatives to adjust the games skill difficulty. Board games do not allow for increase in difficulty without purchasing additional materials or pieces. Even new applications require new downloads. To increase difficulty, you are required to purchase new modules and cards.Solution for the Future
One has to ask, “is this the best way?” Have we not learned that children are unique and that one size does not fit all? When will math games start reflecting the needs of our children?Since education is taking a forefront in the minds of the country, educational games needs to change. Games are no longer for entertainment purposes only. Math games, reading games, all educational games should be based on the skill levels needed to complete the games and not on the “age” or “gender” set forth by the makers.

Online Games – Can We Make Money Playing Them?

When we refer to online games we are normally referring to video type games that we play on a computer via the internet. Some video games are played over the internet using mobile phones and video consoles, but generally speaking online games means computer games that need an internet connection to be played. Simple text-based multiplayer games were the first of these types of games as internet connections were slow and expensive when these games were first introduced in the 1980s. Gradually these games became popular in the 1990s, with today’s online games featuring virtual communities, realistic graphics and multiplayer games where people can even play one to one or in knock out tournaments for cash prizes. We all know that the internet is the fastest growing market place in the history of the world but did you know that there is an online games sector that is growing 4 times faster than the internet overall! Yes! and it’s the “Online Skill Games” market.There are many styles of Online GamesSome of the different types of online games that exist:1. Real time strategy games: This type of game is all about strategy where, for your army to fight successfully against the other internet players you need to develop a game plan by building lots of resources2. First person shooter: Here the players compete with each other one to one. In most first-person type games, the online game allows the death match or arena style of play. In this style of game play the view you see is the one seen from your character’s eyes.3. Massively Multiplayer Online Role Playing Games (MMORPG): In this type of game each person has to keep trying to reach the next highest level until he has reached the top one written for that game and these online games can have, simultaneously, thousands of players from every part of the globe, playing in a giant virtual world interacting against or with each other. Gamers can keep playing these types of games for months or even years!4. Browser type games: These are pastime games that are quick, simple and small that are played in your browser. The popular Java and Shockwave technologies are used to develop these games.5. Online skill games: An online skill based game is a web game played in tournament format or one to one. Each player pays a cash entry fee to play with a cash or merchandise prize going to the winner or winners. The outcome of each competition is based on the player’s ability and performance not luck.How Do Online Game Companies Make MoneyAll games today, are playable online. How do we make money? This is the question that companies making the online games have to ask themselves. The majority of companies make single-player games that are played at home and in this the player has to beat the artificial intelligence of the enemy. Today these games normally include an online multiplayer version which can be played against or with other Internet players. By selling their game DVD/CDs is how these companies earn their profit e.g. Warcraft 3 and Counter Strike. Advertising and promotions is how browser game companies make their money. MMORPG companies generally charge their players a monthly fee and continue to add content by programming new scenarios etc in their games e.g. Everquest 2 and World of Warcraft. Some don’t, but survive because their DVD/CD sales are high e.g. Guild Wars.What is the future of online games?Soon there will be a new entry into the online skill games market. According to their Free Online Games Market Report they will be the first company with their new online skill games platform, to launch a business that encapsulates three of the newest phenomena on the internet today. Online Games Entertainment, Social Networking using web 2.0 and a new way of marketing which has been described as Social Marketing 2.0. One of the core differences with this new platform over the conventional models is that we the players can if we want share in the profits while we play our games. With the market today (2007) worth approximately $5.2 billion USD and predicted to rise in the next 3 years to over $13 billion USD that’s $412 per second and with social networking sites already reaching 45% of web users and the 4 major Instant Messengers having more than 400 million users between them this potentially could be a whole lot of money.